[Author]
Author = func_door
[Description]
Description = In order to rob this place for the 2nd time, I've managed to gain the trust of the Union Depository's Manager! All he wants from us is a little favor involving his wife cheating with one of Merryweather's top officer. He wants us to take out both the officer and his wife. We'll handle the officer first, and I've got an idea how to do it...
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.0068
Objectives[0]positionY = 179.161
Objectives[0]positionZ = 71.40428
Objectives[0]Heading = 140
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2030.509
Objectives[0]mission_Vehicles[0]positionY = 3003.824
Objectives[0]mission_Vehicles[0]positionZ = -72.18224
Objectives[0]mission_Vehicles[0]Heading = 30.42361
Objectives[0]mission_Vehicles[0]Name = TM-02 Khanjali
Objectives[0]mission_Vehicles[0]Model = khanjali
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = True
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2046.744
Objectives[0]mission_Props[0]positionY = 2970.655
Objectives[0]mission_Props[0]positionZ = -68.30063
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 55
Objectives[0]mission_Props[1]Model = prop_boxpile_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 2046.642
Objectives[0]mission_Props[1]positionY = 2970.726
Objectives[0]mission_Props[1]positionZ = -66.68938
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 55
Objectives[0]mission_Props[2]Model = prop_laptop_lester2
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 2041.821
Objectives[0]mission_Props[2]positionY = 3010.678
Objectives[0]mission_Props[2]positionZ = -72.91267
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 120
Objectives[0]mission_Pickup_Props_Count = 11
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -824.9963
Objectives[0]mission_Pickup_Props[0]positionY = 179.0302
Objectives[0]mission_Pickup_Props[0]positionZ = 70.88958
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -160
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -825.1515
Objectives[0]mission_Pickup_Props[1]positionY = 179.1549
Objectives[0]mission_Pickup_Props[1]positionZ = 70.89657
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -160
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = -824.9876
Objectives[0]mission_Pickup_Props[2]positionY = 179.1854
Objectives[0]mission_Pickup_Props[2]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -160
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[3]Value = 600
Objectives[0]mission_Pickup_Props[3]positionX = -824.9876
Objectives[0]mission_Pickup_Props[3]positionY = 179.1854
Objectives[0]mission_Pickup_Props[3]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -160
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -824.9876
Objectives[0]mission_Pickup_Props[4]positionY = 179.1854
Objectives[0]mission_Pickup_Props[4]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -160
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = -824.9876
Objectives[0]mission_Pickup_Props[5]positionY = 179.1854
Objectives[0]mission_Pickup_Props[5]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -160
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[6]Value = 30
Objectives[0]mission_Pickup_Props[6]positionX = -824.9876
Objectives[0]mission_Pickup_Props[6]positionY = 179.1854
Objectives[0]mission_Pickup_Props[6]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -160
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[7]Value = 10
Objectives[0]mission_Pickup_Props[7]positionX = -824.9876
Objectives[0]mission_Pickup_Props[7]positionY = 179.1854
Objectives[0]mission_Pickup_Props[7]positionZ = 70.90639
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -160
Objectives[0]mission_Pickup_Props[8]Model = prop_ld_case_01
Objectives[0]mission_Pickup_Props[8]Value = 1
Objectives[0]mission_Pickup_Props[8]positionX = 2056.064
Objectives[0]mission_Pickup_Props[8]positionY = 2965.14
Objectives[0]mission_Pickup_Props[8]positionZ = -67.80191
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -89.55663
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[9]Value = 15000
Objectives[0]mission_Pickup_Props[9]positionX = 2062.713
Objectives[0]mission_Pickup_Props[9]positionY = 2993.64
Objectives[0]mission_Pickup_Props[9]positionZ = -68.20161
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 0.4432574
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[10]Value = 15000
Objectives[0]mission_Pickup_Props[10]positionX = 2069.533
Objectives[0]mission_Pickup_Props[10]positionY = 2988.043
Objectives[0]mission_Pickup_Props[10]positionZ = -68.20161
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -84.55664
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to Merryweather's Secret Base.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 1038.109
Objectives[1]positionY = -2237.225
Objectives[1]positionZ = 30.89337
Objectives[1]Heading = 1705.443
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2016.251
Objectives[2]positionY = 3031.034
Objectives[2]positionZ = -73.70886
Objectives[2]ObjectiveRotation = 2735.443
Objectives[2]mission_ActorsCount = 3
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 2056.807
Objectives[2]mission_Actors[0]positionY = 2987.056
Objectives[2]mission_Actors[0]positionZ = -72.70206
Objectives[2]mission_Actors[0]Heading = 45.44323
Objectives[2]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 2067.27
Objectives[2]mission_Actors[1]positionY = 2972.202
Objectives[2]mission_Actors[1]positionZ = -69.90176
Objectives[2]mission_Actors[1]Heading = 45.44323
Objectives[2]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Pistol
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 2069.717
Objectives[2]mission_Actors[2]positionY = 2975.603
Objectives[2]mission_Actors[2]positionZ = -69.90176
Objectives[2]mission_Actors[2]Heading = 95.44325
Objectives[2]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Pistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go up to the 2nd Floor and find the Door Codes.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 2061.65
Objectives[3]positionY = 2977.592
Objectives[3]positionZ = -68.31438
Objectives[3]Heading = 2270.443
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 9
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 2039.191
Objectives[3]mission_Actors[0]positionY = 3006.729
Objectives[3]mission_Actors[0]positionZ = -72.70206
Objectives[3]mission_Actors[0]Heading = 40.43358
Objectives[3]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 300
Objectives[3]mission_Actors[0]DieFromHeadShot = False
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 2040.168
Objectives[3]mission_Actors[1]positionY = 3002.7
Objectives[3]mission_Actors[1]positionZ = -72.70206
Objectives[3]mission_Actors[1]Heading = 35.43366
Objectives[3]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 300
Objectives[3]mission_Actors[1]DieFromHeadShot = False
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Unarmed
Objectives[3]mission_Actors[1]Variation = Custom
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = 2038.528
Objectives[3]mission_Actors[2]positionY = 2998.821
Objectives[3]mission_Actors[2]positionZ = -72.70206
Objectives[3]mission_Actors[2]Heading = 35.43366
Objectives[3]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 300
Objectives[3]mission_Actors[2]DieFromHeadShot = False
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Unarmed
Objectives[3]mission_Actors[2]Variation = Custom
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = 2059.03
Objectives[3]mission_Actors[3]positionY = 2995.888
Objectives[3]mission_Actors[3]positionZ = -72.70206
Objectives[3]mission_Actors[3]Heading = 125.4434
Objectives[3]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Stationary
Objectives[3]mission_Actors[3]weapon = Pistol
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = 2052.665
Objectives[3]mission_Actors[4]positionY = 2989.597
Objectives[3]mission_Actors[4]positionZ = -72.70206
Objectives[3]mission_Actors[4]Heading = 345.4433
Objectives[3]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Pistol
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = 2063.12
Objectives[3]mission_Actors[5]positionY = 2978.755
Objectives[3]mission_Actors[5]positionZ = -72.70206
Objectives[3]mission_Actors[5]Heading = 40.44326
Objectives[3]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = Pistol
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 1
Objectives[3]mission_Actors[5]Task_Guard_Range = 4
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = 2061.668
Objectives[3]mission_Actors[6]positionY = 2977.314
Objectives[3]mission_Actors[6]positionZ = -72.70216
Objectives[3]mission_Actors[6]Heading = 41.19058
Objectives[3]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = SMG
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 1
Objectives[3]mission_Actors[6]Task_Guard_Range = 3
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = 2068.961
Objectives[3]mission_Actors[7]positionY = 2973.803
Objectives[3]mission_Actors[7]positionZ = -69.90176
Objectives[3]mission_Actors[7]Heading = 60.44334
Objectives[3]mission_Actors[7]String_Name = s_m_y_blackops_03
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = SMG
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 1
Objectives[3]mission_Actors[7]Task_Guard_Range = 1
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = 2063.428
Objectives[3]mission_Actors[8]positionY = 2979.341
Objectives[3]mission_Actors[8]positionZ = -67.30191
Objectives[3]mission_Actors[8]Heading = 200.4434
Objectives[3]mission_Actors[8]String_Name = s_m_y_blackops_03
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Stationary
Objectives[3]mission_Actors[8]weapon = Pistol
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Find the Door Codes.
Objectives[4]CollectPickupsAddBlips = True
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = 2054.79
Objectives[4]positionY = 2965.57
Objectives[4]positionZ = -68.30183
Objectives[4]mission_ActorsCount = 9
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 2053.931
Objectives[4]mission_Actors[0]positionY = 2971.582
Objectives[4]mission_Actors[0]positionZ = -67.30156
Objectives[4]mission_Actors[0]Heading = 320.4433
Objectives[4]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 2050.376
Objectives[4]mission_Actors[1]positionY = 2969.878
Objectives[4]mission_Actors[1]positionZ = -67.30144
Objectives[4]mission_Actors[1]Heading = 310.4435
Objectives[4]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = SMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 2051.286
Objectives[4]mission_Actors[2]positionY = 2967.353
Objectives[4]mission_Actors[2]positionZ = -67.30135
Objectives[4]mission_Actors[2]Heading = 325.4434
Objectives[4]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = SMG
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 3
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 2054.5
Objectives[4]mission_Actors[3]positionY = 2964.403
Objectives[4]mission_Actors[3]positionZ = -67.30191
Objectives[4]mission_Actors[3]Heading = 65.44328
Objectives[4]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = SMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 1
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 2049.967
Objectives[4]mission_Actors[4]positionY = 2980.1
Objectives[4]mission_Actors[4]positionZ = -67.30191
Objectives[4]mission_Actors[4]Heading = 250.4433
Objectives[4]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 1
Objectives[4]mission_Actors[4]Task_Guard_Range = 4
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 2055.355
Objectives[4]mission_Actors[5]positionY = 2984.8
Objectives[4]mission_Actors[5]positionZ = -67.30191
Objectives[4]mission_Actors[5]Heading = 220.4433
Objectives[4]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 2
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 2050.892
Objectives[4]mission_Actors[6]positionY = 2972.065
Objectives[4]mission_Actors[6]positionZ = -67.3016
Objectives[4]mission_Actors[6]Heading = 305.4435
Objectives[4]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 1
Objectives[4]mission_Actors[6]Task_Guard_Range = 3
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 2050.734
Objectives[4]mission_Actors[7]positionY = 2965.17
Objectives[4]mission_Actors[7]positionZ = -67.30232
Objectives[4]mission_Actors[7]Heading = 330.1109
Objectives[4]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = False
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Unarmed
Objectives[4]mission_Actors[7]Variation = Custom
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 2053.596
Objectives[4]mission_Actors[8]positionY = 2962.419
Objectives[4]mission_Actors[8]positionZ = -67.30191
Objectives[4]mission_Actors[8]Heading = 40.43372
Objectives[4]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 300
Objectives[4]mission_Actors[8]DieFromHeadShot = False
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Unarmed
Objectives[4]mission_Actors[8]Variation = Custom
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hack_Objective
Objectives[5]Text = Hack the Laptop to unlock the doors for the tank.
Objectives[5]positionX = 2041.86
Objectives[5]positionY = 3010.588
Objectives[5]positionZ = -72.8883
Objectives[5]Hack_Anim = Laptop on desk
Objectives[5]Hack_Both = True
Objectives[5]Hack_Prop_PositionX = 2041.821
Objectives[5]Hack_Prop_PositionY = 3010.678
Objectives[5]Hack_Prop_PositionZ = -72.91267
Objectives[5]mission_ActorsCount = 2
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 2064.279
Objectives[5]mission_Actors[0]positionY = 2978.643
Objectives[5]mission_Actors[0]positionZ = -67.30191
Objectives[5]mission_Actors[0]Heading = 100.4342
Objectives[5]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 300
Objectives[5]mission_Actors[0]DieFromHeadShot = False
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 215
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 79
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 58
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 2052.909
Objectives[5]mission_Actors[1]positionY = 2993.753
Objectives[5]mission_Actors[1]positionZ = -72.70206
Objectives[5]mission_Actors[1]Heading = 205.4352
Objectives[5]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 300
Objectives[5]mission_Actors[1]DieFromHeadShot = False
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Custom
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[5]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[5]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 17
Objectives[5]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 215
Objectives[5]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 79
Objectives[5]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 58
Objectives[5]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[5]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 1027.314
Objectives[5]mission_Vehicles[0]positionY = -2271.262
Objectives[5]mission_Vehicles[0]positionZ = 31.05168
Objectives[5]mission_Vehicles[0]Heading = 265.6709
Objectives[5]mission_Vehicles[0]Name = TM-02 Khanjali
Objectives[5]mission_Vehicles[0]Model = khanjali
Objectives[5]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[5]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = -1
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = True
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Steal the Tank.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 2032.145
Objectives[6]positionY = 3005.694
Objectives[6]positionZ = -73.71452
Objectives[6]Heading = 2430.443
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 19
Objectives[6]mission_Vehicles[0]positionX = 1808.808
Objectives[6]mission_Vehicles[0]positionY = -1264.251
Objectives[6]mission_Vehicles[0]positionZ = 95.54238
Objectives[6]mission_Vehicles[0]Heading = 200.3945
Objectives[6]mission_Vehicles[0]Name = Crusader
Objectives[6]mission_Vehicles[0]Model = crusader
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = 1811.028
Objectives[6]mission_Vehicles[1]positionY = -1262.149
Objectives[6]mission_Vehicles[1]positionZ = 95.53682
Objectives[6]mission_Vehicles[1]Heading = 225.4391
Objectives[6]mission_Vehicles[1]Name = Crusader
Objectives[6]mission_Vehicles[1]Model = crusader
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = 1813.037
Objectives[6]mission_Vehicles[2]positionY = -1259.535
Objectives[6]mission_Vehicles[2]positionZ = 95.56976
Objectives[6]mission_Vehicles[2]Heading = 235.3764
Objectives[6]mission_Vehicles[2]Name = Crusader
Objectives[6]mission_Vehicles[2]Model = crusader
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = 1823.42
Objectives[6]mission_Vehicles[3]positionY = -1270.384
Objectives[6]mission_Vehicles[3]positionZ = 95.36932
Objectives[6]mission_Vehicles[3]Heading = 100.2421
Objectives[6]mission_Vehicles[3]Name = Crusader
Objectives[6]mission_Vehicles[3]Model = crusader
Objectives[6]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = 1824.065
Objectives[6]mission_Vehicles[4]positionY = -1267.015
Objectives[6]mission_Vehicles[4]positionZ = 95.44464
Objectives[6]mission_Vehicles[4]Heading = 75.1699
Objectives[6]mission_Vehicles[4]Name = Crusader
Objectives[6]mission_Vehicles[4]Model = crusader
Objectives[6]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[4]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = 1825.653
Objectives[6]mission_Vehicles[5]positionY = -1263.307
Objectives[6]mission_Vehicles[5]positionZ = 95.52541
Objectives[6]mission_Vehicles[5]Heading = 50.75599
Objectives[6]mission_Vehicles[5]Name = Crusader
Objectives[6]mission_Vehicles[5]Model = crusader
Objectives[6]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[5]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = 0
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = False
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 0
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]mission_Vehicles[6]positionX = 1824.717
Objectives[6]mission_Vehicles[6]positionY = -1240.125
Objectives[6]mission_Vehicles[6]positionZ = 95.44164
Objectives[6]mission_Vehicles[6]Heading = 290.0651
Objectives[6]mission_Vehicles[6]Name = Crusader
Objectives[6]mission_Vehicles[6]Model = crusader
Objectives[6]mission_Vehicles[6]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[6]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[6]HasPearlescent = False
Objectives[6]mission_Vehicles[6]Livery = 0
Objectives[6]mission_Vehicles[6]DirtLevel = 0
Objectives[6]mission_Vehicles[6]LockedForPlayer = False
Objectives[6]mission_Vehicles[6]Locked = False
Objectives[6]mission_Vehicles[6]Alarm = False
Objectives[6]mission_Vehicles[6]HotWired = False
Objectives[6]mission_Vehicles[6]Invincible = False
Objectives[6]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[6]Remove_After = 0
Objectives[6]mission_Vehicles[6]Survive_Number = 0
Objectives[6]mission_Vehicles[6]Failed_Text = 
Objectives[6]mission_Vehicles[7]positionX = 1825.659
Objectives[6]mission_Vehicles[7]positionY = -1236.711
Objectives[6]mission_Vehicles[7]positionZ = 95.29369
Objectives[6]mission_Vehicles[7]Heading = 260.1948
Objectives[6]mission_Vehicles[7]Name = Crusader
Objectives[6]mission_Vehicles[7]Model = crusader
Objectives[6]mission_Vehicles[7]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[7]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[7]HasPearlescent = False
Objectives[6]mission_Vehicles[7]Livery = 0
Objectives[6]mission_Vehicles[7]DirtLevel = 0
Objectives[6]mission_Vehicles[7]LockedForPlayer = False
Objectives[6]mission_Vehicles[7]Locked = False
Objectives[6]mission_Vehicles[7]Alarm = False
Objectives[6]mission_Vehicles[7]HotWired = False
Objectives[6]mission_Vehicles[7]Invincible = False
Objectives[6]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[7]Remove_After = 0
Objectives[6]mission_Vehicles[7]Survive_Number = 0
Objectives[6]mission_Vehicles[7]Failed_Text = 
Objectives[6]mission_Vehicles[8]positionX = 1843.743
Objectives[6]mission_Vehicles[8]positionY = -1204.445
Objectives[6]mission_Vehicles[8]positionZ = 92.69193
Objectives[6]mission_Vehicles[8]Heading = 319.2153
Objectives[6]mission_Vehicles[8]Name = Crusader
Objectives[6]mission_Vehicles[8]Model = crusader
Objectives[6]mission_Vehicles[8]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[8]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[8]HasPearlescent = False
Objectives[6]mission_Vehicles[8]Livery = 0
Objectives[6]mission_Vehicles[8]DirtLevel = 0
Objectives[6]mission_Vehicles[8]LockedForPlayer = False
Objectives[6]mission_Vehicles[8]Locked = False
Objectives[6]mission_Vehicles[8]Alarm = False
Objectives[6]mission_Vehicles[8]HotWired = False
Objectives[6]mission_Vehicles[8]Invincible = False
Objectives[6]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[8]Remove_After = 0
Objectives[6]mission_Vehicles[8]Survive_Number = 0
Objectives[6]mission_Vehicles[8]Failed_Text = 
Objectives[6]mission_Vehicles[9]positionX = 1842.96
Objectives[6]mission_Vehicles[9]positionY = -1200.579
Objectives[6]mission_Vehicles[9]positionZ = 92.0389
Objectives[6]mission_Vehicles[9]Heading = 323.6244
Objectives[6]mission_Vehicles[9]Name = Crusader
Objectives[6]mission_Vehicles[9]Model = crusader
Objectives[6]mission_Vehicles[9]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[9]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[9]HasPearlescent = False
Objectives[6]mission_Vehicles[9]Livery = 0
Objectives[6]mission_Vehicles[9]DirtLevel = 0
Objectives[6]mission_Vehicles[9]LockedForPlayer = False
Objectives[6]mission_Vehicles[9]Locked = False
Objectives[6]mission_Vehicles[9]Alarm = False
Objectives[6]mission_Vehicles[9]HotWired = False
Objectives[6]mission_Vehicles[9]Invincible = False
Objectives[6]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[9]Remove_After = 0
Objectives[6]mission_Vehicles[9]Survive_Number = 0
Objectives[6]mission_Vehicles[9]Failed_Text = 
Objectives[6]mission_Vehicles[10]positionX = 1839.592
Objectives[6]mission_Vehicles[10]positionY = -1230.04
Objectives[6]mission_Vehicles[10]positionZ = 94.83571
Objectives[6]mission_Vehicles[10]Heading = 64.61512
Objectives[6]mission_Vehicles[10]Name = Crusader
Objectives[6]mission_Vehicles[10]Model = crusader
Objectives[6]mission_Vehicles[10]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[10]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[10]HasPearlescent = False
Objectives[6]mission_Vehicles[10]Livery = 0
Objectives[6]mission_Vehicles[10]DirtLevel = 0
Objectives[6]mission_Vehicles[10]LockedForPlayer = False
Objectives[6]mission_Vehicles[10]Locked = False
Objectives[6]mission_Vehicles[10]Alarm = False
Objectives[6]mission_Vehicles[10]HotWired = False
Objectives[6]mission_Vehicles[10]Invincible = False
Objectives[6]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[10]Remove_After = 0
Objectives[6]mission_Vehicles[10]Survive_Number = 0
Objectives[6]mission_Vehicles[10]Failed_Text = 
Objectives[6]mission_Vehicles[11]positionX = 1841.553
Objectives[6]mission_Vehicles[11]positionY = -1226.511
Objectives[6]mission_Vehicles[11]positionZ = 94.44125
Objectives[6]mission_Vehicles[11]Heading = 44.43933
Objectives[6]mission_Vehicles[11]Name = Crusader
Objectives[6]mission_Vehicles[11]Model = crusader
Objectives[6]mission_Vehicles[11]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[11]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[11]HasPearlescent = False
Objectives[6]mission_Vehicles[11]Livery = 0
Objectives[6]mission_Vehicles[11]DirtLevel = 0
Objectives[6]mission_Vehicles[11]LockedForPlayer = False
Objectives[6]mission_Vehicles[11]Locked = False
Objectives[6]mission_Vehicles[11]Alarm = False
Objectives[6]mission_Vehicles[11]HotWired = False
Objectives[6]mission_Vehicles[11]Invincible = False
Objectives[6]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[11]Remove_After = 0
Objectives[6]mission_Vehicles[11]Survive_Number = 0
Objectives[6]mission_Vehicles[11]Failed_Text = 
Objectives[6]mission_Vehicles[12]positionX = 1844.837
Objectives[6]mission_Vehicles[12]positionY = -1223.412
Objectives[6]mission_Vehicles[12]positionZ = 94.09402
Objectives[6]mission_Vehicles[12]Heading = 23.51787
Objectives[6]mission_Vehicles[12]Name = Crusader
Objectives[6]mission_Vehicles[12]Model = crusader
Objectives[6]mission_Vehicles[12]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[12]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[12]HasPearlescent = False
Objectives[6]mission_Vehicles[12]Livery = 0
Objectives[6]mission_Vehicles[12]DirtLevel = 0
Objectives[6]mission_Vehicles[12]LockedForPlayer = False
Objectives[6]mission_Vehicles[12]Locked = False
Objectives[6]mission_Vehicles[12]Alarm = False
Objectives[6]mission_Vehicles[12]HotWired = False
Objectives[6]mission_Vehicles[12]Invincible = False
Objectives[6]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[12]Remove_After = 0
Objectives[6]mission_Vehicles[12]Survive_Number = 0
Objectives[6]mission_Vehicles[12]Failed_Text = 
Objectives[6]mission_Vehicles[13]positionX = 1849.339
Objectives[6]mission_Vehicles[13]positionY = -1179.071
Objectives[6]mission_Vehicles[13]positionZ = 91.10366
Objectives[6]mission_Vehicles[13]Heading = 251.9606
Objectives[6]mission_Vehicles[13]Name = Savage
Objectives[6]mission_Vehicles[13]Model = savage
Objectives[6]mission_Vehicles[13]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[13]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[13]HasPearlescent = False
Objectives[6]mission_Vehicles[13]Livery = 0
Objectives[6]mission_Vehicles[13]DirtLevel = 0
Objectives[6]mission_Vehicles[13]LockedForPlayer = False
Objectives[6]mission_Vehicles[13]Locked = False
Objectives[6]mission_Vehicles[13]Alarm = False
Objectives[6]mission_Vehicles[13]HotWired = False
Objectives[6]mission_Vehicles[13]Invincible = False
Objectives[6]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[13]Remove_After = 0
Objectives[6]mission_Vehicles[13]Survive_Number = 0
Objectives[6]mission_Vehicles[13]Failed_Text = 
Objectives[6]mission_Vehicles[14]positionX = 1864.911
Objectives[6]mission_Vehicles[14]positionY = -1179.106
Objectives[6]mission_Vehicles[14]positionZ = 89.87964
Objectives[6]mission_Vehicles[14]Heading = 339.4149
Objectives[6]mission_Vehicles[14]Name = Savage
Objectives[6]mission_Vehicles[14]Model = savage
Objectives[6]mission_Vehicles[14]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[14]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[14]HasPearlescent = False
Objectives[6]mission_Vehicles[14]Livery = 0
Objectives[6]mission_Vehicles[14]DirtLevel = 0
Objectives[6]mission_Vehicles[14]LockedForPlayer = False
Objectives[6]mission_Vehicles[14]Locked = False
Objectives[6]mission_Vehicles[14]Alarm = False
Objectives[6]mission_Vehicles[14]HotWired = False
Objectives[6]mission_Vehicles[14]Invincible = False
Objectives[6]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[14]Remove_After = 0
Objectives[6]mission_Vehicles[14]Survive_Number = 0
Objectives[6]mission_Vehicles[14]Failed_Text = 
Objectives[6]mission_Vehicles[15]positionX = 1843.438
Objectives[6]mission_Vehicles[15]positionY = -1190.053
Objectives[6]mission_Vehicles[15]positionZ = 91.33472
Objectives[6]mission_Vehicles[15]Heading = 244.3467
Objectives[6]mission_Vehicles[15]Name = Frogger
Objectives[6]mission_Vehicles[15]Model = frogger2
Objectives[6]mission_Vehicles[15]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[15]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[15]HasPearlescent = False
Objectives[6]mission_Vehicles[15]Livery = 0
Objectives[6]mission_Vehicles[15]DirtLevel = 0
Objectives[6]mission_Vehicles[15]LockedForPlayer = False
Objectives[6]mission_Vehicles[15]Locked = False
Objectives[6]mission_Vehicles[15]Alarm = False
Objectives[6]mission_Vehicles[15]HotWired = False
Objectives[6]mission_Vehicles[15]Invincible = False
Objectives[6]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[15]Remove_After = 0
Objectives[6]mission_Vehicles[15]Survive_Number = 0
Objectives[6]mission_Vehicles[15]Failed_Text = 
Objectives[6]mission_Vehicles[16]positionX = 1854.364
Objectives[6]mission_Vehicles[16]positionY = -1194.774
Objectives[6]mission_Vehicles[16]positionZ = 91.44766
Objectives[6]mission_Vehicles[16]Heading = 307.6503
Objectives[6]mission_Vehicles[16]Name = Buzzard Attack Chopper
Objectives[6]mission_Vehicles[16]Model = buzzard
Objectives[6]mission_Vehicles[16]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[16]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[16]HasPearlescent = False
Objectives[6]mission_Vehicles[16]Livery = 0
Objectives[6]mission_Vehicles[16]DirtLevel = 0
Objectives[6]mission_Vehicles[16]LockedForPlayer = False
Objectives[6]mission_Vehicles[16]Locked = False
Objectives[6]mission_Vehicles[16]Alarm = False
Objectives[6]mission_Vehicles[16]HotWired = False
Objectives[6]mission_Vehicles[16]Invincible = False
Objectives[6]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[16]Remove_After = 0
Objectives[6]mission_Vehicles[16]Survive_Number = 0
Objectives[6]mission_Vehicles[16]Failed_Text = 
Objectives[6]mission_Vehicles[17]positionX = 1853.319
Objectives[6]mission_Vehicles[17]positionY = -1205.001
Objectives[6]mission_Vehicles[17]positionZ = 92.42613
Objectives[6]mission_Vehicles[17]Heading = 329.3564
Objectives[6]mission_Vehicles[17]Name = Buzzard Attack Chopper
Objectives[6]mission_Vehicles[17]Model = buzzard
Objectives[6]mission_Vehicles[17]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[17]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[17]HasPearlescent = False
Objectives[6]mission_Vehicles[17]Livery = 0
Objectives[6]mission_Vehicles[17]DirtLevel = 0
Objectives[6]mission_Vehicles[17]LockedForPlayer = False
Objectives[6]mission_Vehicles[17]Locked = False
Objectives[6]mission_Vehicles[17]Alarm = False
Objectives[6]mission_Vehicles[17]HotWired = False
Objectives[6]mission_Vehicles[17]Invincible = False
Objectives[6]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[17]Remove_After = 0
Objectives[6]mission_Vehicles[17]Survive_Number = 0
Objectives[6]mission_Vehicles[17]Failed_Text = 
Objectives[6]mission_Vehicles[18]positionX = 1834.972
Objectives[6]mission_Vehicles[18]positionY = -1209.244
Objectives[6]mission_Vehicles[18]positionZ = 93.60542
Objectives[6]mission_Vehicles[18]Heading = 278.8765
Objectives[6]mission_Vehicles[18]Name = Frogger
Objectives[6]mission_Vehicles[18]Model = frogger
Objectives[6]mission_Vehicles[18]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[18]SecondaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[18]HasPearlescent = False
Objectives[6]mission_Vehicles[18]Livery = 0
Objectives[6]mission_Vehicles[18]DirtLevel = 0
Objectives[6]mission_Vehicles[18]LockedForPlayer = False
Objectives[6]mission_Vehicles[18]Locked = False
Objectives[6]mission_Vehicles[18]Alarm = False
Objectives[6]mission_Vehicles[18]HotWired = False
Objectives[6]mission_Vehicles[18]Invincible = False
Objectives[6]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[18]Remove_After = 0
Objectives[6]mission_Vehicles[18]Survive_Number = 0
Objectives[6]mission_Vehicles[18]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1023.941
Objectives[7]positionY = -2267.268
Objectives[7]positionZ = 29.50568
Objectives[7]ObjectiveRotation = 2405.443
Objectives[7]mission_ActorsCount = 31
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 1827.912
Objectives[7]mission_Actors[0]positionY = -1252.892
Objectives[7]mission_Actors[0]positionZ = 96.24152
Objectives[7]mission_Actors[0]Heading = 120.4432
Objectives[7]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[0]Relationship_Group = Enemy2
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = MilitaryRifle
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 1828.627
Objectives[7]mission_Actors[1]positionY = -1251.143
Objectives[7]mission_Actors[1]positionZ = 96.20735
Objectives[7]mission_Actors[1]Heading = 115.4433
Objectives[7]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[1]Relationship_Group = Enemy2
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = MilitaryRifle
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 1827.389
Objectives[7]mission_Actors[2]positionY = -1254.517
Objectives[7]mission_Actors[2]positionZ = 96.28068
Objectives[7]mission_Actors[2]Heading = 75.44331
Objectives[7]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[2]Relationship_Group = Enemy2
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = MilitaryRifle
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 1849.481
Objectives[7]mission_Actors[3]positionY = -1246.479
Objectives[7]mission_Actors[3]positionZ = 106.4473
Objectives[7]mission_Actors[3]Heading = 90.44527
Objectives[7]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[3]Relationship_Group = Enemy2
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Stationary
Objectives[7]mission_Actors[3]weapon = RPG
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 1848.592
Objectives[7]mission_Actors[4]positionY = -1248.453
Objectives[7]mission_Actors[4]positionZ = 105.813
Objectives[7]mission_Actors[4]Heading = 70.44341
Objectives[7]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[4]Relationship_Group = Enemy2
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 100
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Stationary
Objectives[7]mission_Actors[4]weapon = RPG
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 1806.195
Objectives[7]mission_Actors[5]positionY = -1265.787
Objectives[7]mission_Actors[5]positionZ = 96.01951
Objectives[7]mission_Actors[5]Heading = 180.4433
Objectives[7]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[5]Relationship_Group = Enemy2
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Stationary
Objectives[7]mission_Actors[5]weapon = RPG
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 1812.592
Objectives[7]mission_Actors[6]positionY = -1273.317
Objectives[7]mission_Actors[6]positionZ = 95.84187
Objectives[7]mission_Actors[6]Heading = 95.44344
Objectives[7]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[6]Relationship_Group = Enemy2
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 100
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Stationary
Objectives[7]mission_Actors[6]weapon = RPG
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 1820.086
Objectives[7]mission_Actors[7]positionY = -1274.717
Objectives[7]mission_Actors[7]positionZ = 95.82969
Objectives[7]mission_Actors[7]Heading = 195.4433
Objectives[7]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[7]Relationship_Group = Enemy2
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 100
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Stationary
Objectives[7]mission_Actors[7]weapon = RPG
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 1847.747
Objectives[7]mission_Actors[8]positionY = -1215.575
Objectives[7]mission_Actors[8]positionZ = 93.73972
Objectives[7]mission_Actors[8]Heading = 355.4433
Objectives[7]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[8]Relationship_Group = Enemy2
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 100
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Stationary
Objectives[7]mission_Actors[8]weapon = RPG
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 1840.423
Objectives[7]mission_Actors[9]positionY = -1210.51
Objectives[7]mission_Actors[9]positionZ = 93.95426
Objectives[7]mission_Actors[9]Heading = 320.4434
Objectives[7]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[9]Relationship_Group = Enemy2
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 100
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Stationary
Objectives[7]mission_Actors[9]weapon = RPG
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Actors[10]Survive_Number = 0
Objectives[7]mission_Actors[10]Failed_Text = 
Objectives[7]mission_Actors[10]Remove_After = 0
Objectives[7]mission_Actors[10]positionX = 1833.06
Objectives[7]mission_Actors[10]positionY = -1221.504
Objectives[7]mission_Actors[10]positionZ = 94.96934
Objectives[7]mission_Actors[10]Heading = 180.4433
Objectives[7]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[10]Relationship_Group = Enemy2
Objectives[7]mission_Actors[10]AddBlip = True
Objectives[7]mission_Actors[10]ShowCone = False
Objectives[7]mission_Actors[10]Invincible = False
Objectives[7]mission_Actors[10]SetHealth = 100
Objectives[7]mission_Actors[10]DieFromHeadShot = True
Objectives[7]mission_Actors[10]CanExitVehicle = True
Objectives[7]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[10]AlwaysFight = True
Objectives[7]mission_Actors[10]Seeing_Range = 30
Objectives[7]mission_Actors[10]Hearing_Range = 30
Objectives[7]mission_Actors[10]CombatMovement = Offensive
Objectives[7]mission_Actors[10]weapon = AdvancedRifle
Objectives[7]mission_Actors[10]Variation = Random
Objectives[7]mission_Actors[10]Task = 0
Objectives[7]mission_Actors[10]Task_Guard_Range = 5
Objectives[7]mission_Actors[10]Task_Stay_In_Range = True
Objectives[7]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[10]Task_Scenario = NONE
Objectives[7]mission_Actors[11]Survive_Number = 0
Objectives[7]mission_Actors[11]Failed_Text = 
Objectives[7]mission_Actors[11]Remove_After = 0
Objectives[7]mission_Actors[11]positionX = 1834.735
Objectives[7]mission_Actors[11]positionY = -1220.407
Objectives[7]mission_Actors[11]positionZ = 94.83717
Objectives[7]mission_Actors[11]Heading = 180.4433
Objectives[7]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[11]Relationship_Group = Enemy2
Objectives[7]mission_Actors[11]AddBlip = True
Objectives[7]mission_Actors[11]ShowCone = False
Objectives[7]mission_Actors[11]Invincible = False
Objectives[7]mission_Actors[11]SetHealth = 100
Objectives[7]mission_Actors[11]DieFromHeadShot = True
Objectives[7]mission_Actors[11]CanExitVehicle = True
Objectives[7]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[11]AlwaysFight = True
Objectives[7]mission_Actors[11]Seeing_Range = 30
Objectives[7]mission_Actors[11]Hearing_Range = 30
Objectives[7]mission_Actors[11]CombatMovement = Offensive
Objectives[7]mission_Actors[11]weapon = AdvancedRifle
Objectives[7]mission_Actors[11]Variation = Random
Objectives[7]mission_Actors[11]Task = 0
Objectives[7]mission_Actors[11]Task_Guard_Range = 5
Objectives[7]mission_Actors[11]Task_Stay_In_Range = True
Objectives[7]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[11]Task_Scenario = NONE
Objectives[7]mission_Actors[12]Survive_Number = 0
Objectives[7]mission_Actors[12]Failed_Text = 
Objectives[7]mission_Actors[12]Remove_After = 0
Objectives[7]mission_Actors[12]positionX = 1836.317
Objectives[7]mission_Actors[12]positionY = -1222.16
Objectives[7]mission_Actors[12]positionZ = 94.83678
Objectives[7]mission_Actors[12]Heading = 95.44331
Objectives[7]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[12]Relationship_Group = Enemy2
Objectives[7]mission_Actors[12]AddBlip = True
Objectives[7]mission_Actors[12]ShowCone = False
Objectives[7]mission_Actors[12]Invincible = False
Objectives[7]mission_Actors[12]SetHealth = 100
Objectives[7]mission_Actors[12]DieFromHeadShot = True
Objectives[7]mission_Actors[12]CanExitVehicle = True
Objectives[7]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[12]AlwaysFight = True
Objectives[7]mission_Actors[12]Seeing_Range = 30
Objectives[7]mission_Actors[12]Hearing_Range = 30
Objectives[7]mission_Actors[12]CombatMovement = Offensive
Objectives[7]mission_Actors[12]weapon = AdvancedRifle
Objectives[7]mission_Actors[12]Variation = Random
Objectives[7]mission_Actors[12]Task = 0
Objectives[7]mission_Actors[12]Task_Guard_Range = 5
Objectives[7]mission_Actors[12]Task_Stay_In_Range = True
Objectives[7]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[12]Task_Scenario = NONE
Objectives[7]mission_Actors[13]Survive_Number = 0
Objectives[7]mission_Actors[13]Failed_Text = 
Objectives[7]mission_Actors[13]Remove_After = 0
Objectives[7]mission_Actors[13]positionX = 1834.448
Objectives[7]mission_Actors[13]positionY = -1223.641
Objectives[7]mission_Actors[13]positionZ = 94.87992
Objectives[7]mission_Actors[13]Heading = 15.44337
Objectives[7]mission_Actors[13]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[13]Relationship_Group = Enemy2
Objectives[7]mission_Actors[13]AddBlip = True
Objectives[7]mission_Actors[13]ShowCone = False
Objectives[7]mission_Actors[13]Invincible = False
Objectives[7]mission_Actors[13]SetHealth = 100
Objectives[7]mission_Actors[13]DieFromHeadShot = True
Objectives[7]mission_Actors[13]CanExitVehicle = True
Objectives[7]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[13]AlwaysFight = True
Objectives[7]mission_Actors[13]Seeing_Range = 30
Objectives[7]mission_Actors[13]Hearing_Range = 30
Objectives[7]mission_Actors[13]CombatMovement = Offensive
Objectives[7]mission_Actors[13]weapon = AdvancedRifle
Objectives[7]mission_Actors[13]Variation = Random
Objectives[7]mission_Actors[13]Task = 0
Objectives[7]mission_Actors[13]Task_Guard_Range = 5
Objectives[7]mission_Actors[13]Task_Stay_In_Range = True
Objectives[7]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[13]Task_Scenario = NONE
Objectives[7]mission_Actors[14]Survive_Number = 0
Objectives[7]mission_Actors[14]Failed_Text = 
Objectives[7]mission_Actors[14]Remove_After = 0
Objectives[7]mission_Actors[14]positionX = 1820.159
Objectives[7]mission_Actors[14]positionY = -1247.223
Objectives[7]mission_Actors[14]positionZ = 96.14571
Objectives[7]mission_Actors[14]Heading = 225.4433
Objectives[7]mission_Actors[14]String_Name = s_m_y_blackops_03
Objectives[7]mission_Actors[14]Relationship_Group = Enemy2
Objectives[7]mission_Actors[14]AddBlip = True
Objectives[7]mission_Actors[14]ShowCone = False
Objectives[7]mission_Actors[14]Invincible = False
Objectives[7]mission_Actors[14]SetHealth = 100
Objectives[7]mission_Actors[14]DieFromHeadShot = True
Objectives[7]mission_Actors[14]CanExitVehicle = True
Objectives[7]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[14]AlwaysFight = True
Objectives[7]mission_Actors[14]Seeing_Range = 30
Objectives[7]mission_Actors[14]Hearing_Range = 30
Objectives[7]mission_Actors[14]CombatMovement = Offensive
Objectives[7]mission_Actors[14]weapon = MilitaryRifle
Objectives[7]mission_Actors[14]Variation = Random
Objectives[7]mission_Actors[14]Task = 0
Objectives[7]mission_Actors[14]Task_Guard_Range = 5
Objectives[7]mission_Actors[14]Task_Stay_In_Range = True
Objectives[7]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[14]Task_Scenario = NONE
Objectives[7]mission_Actors[15]Survive_Number = 0
Objectives[7]mission_Actors[15]Failed_Text = 
Objectives[7]mission_Actors[15]Remove_After = 0
Objectives[7]mission_Actors[15]positionX = 1817.046
Objectives[7]mission_Actors[15]positionY = -1251.166
Objectives[7]mission_Actors[15]positionZ = 96.13451
Objectives[7]mission_Actors[15]Heading = 205.4434
Objectives[7]mission_Actors[15]String_Name = s_m_y_blackops_03
Objectives[7]mission_Actors[15]Relationship_Group = Enemy2
Objectives[7]mission_Actors[15]AddBlip = True
Objectives[7]mission_Actors[15]ShowCone = False
Objectives[7]mission_Actors[15]Invincible = False
Objectives[7]mission_Actors[15]SetHealth = 100
Objectives[7]mission_Actors[15]DieFromHeadShot = True
Objectives[7]mission_Actors[15]CanExitVehicle = True
Objectives[7]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[15]AlwaysFight = True
Objectives[7]mission_Actors[15]Seeing_Range = 30
Objectives[7]mission_Actors[15]Hearing_Range = 30
Objectives[7]mission_Actors[15]CombatMovement = Offensive
Objectives[7]mission_Actors[15]weapon = MilitaryRifle
Objectives[7]mission_Actors[15]Variation = Random
Objectives[7]mission_Actors[15]Task = 0
Objectives[7]mission_Actors[15]Task_Guard_Range = 5
Objectives[7]mission_Actors[15]Task_Stay_In_Range = True
Objectives[7]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[15]Task_Scenario = NONE
Objectives[7]mission_Actors[16]Survive_Number = 0
Objectives[7]mission_Actors[16]Failed_Text = 
Objectives[7]mission_Actors[16]Remove_After = 0
Objectives[7]mission_Actors[16]positionX = 1846.651
Objectives[7]mission_Actors[16]positionY = -1252.328
Objectives[7]mission_Actors[16]positionZ = 104.7042
Objectives[7]mission_Actors[16]Heading = 60.44334
Objectives[7]mission_Actors[16]String_Name = s_m_y_blackops_03
Objectives[7]mission_Actors[16]Relationship_Group = Enemy2
Objectives[7]mission_Actors[16]AddBlip = True
Objectives[7]mission_Actors[16]ShowCone = False
Objectives[7]mission_Actors[16]Invincible = False
Objectives[7]mission_Actors[16]SetHealth = 100
Objectives[7]mission_Actors[16]DieFromHeadShot = True
Objectives[7]mission_Actors[16]CanExitVehicle = True
Objectives[7]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[16]AlwaysFight = True
Objectives[7]mission_Actors[16]Seeing_Range = 30
Objectives[7]mission_Actors[16]Hearing_Range = 30
Objectives[7]mission_Actors[16]CombatMovement = Offensive
Objectives[7]mission_Actors[16]weapon = MilitaryRifle
Objectives[7]mission_Actors[16]Variation = Random
Objectives[7]mission_Actors[16]Task = 0
Objectives[7]mission_Actors[16]Task_Guard_Range = 5
Objectives[7]mission_Actors[16]Task_Stay_In_Range = True
Objectives[7]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[16]Task_Scenario = NONE
Objectives[7]mission_Actors[17]Survive_Number = 0
Objectives[7]mission_Actors[17]Failed_Text = 
Objectives[7]mission_Actors[17]Remove_After = 0
Objectives[7]mission_Actors[17]positionX = 1832.857
Objectives[7]mission_Actors[17]positionY = -1236.348
Objectives[7]mission_Actors[17]positionZ = 95.81956
Objectives[7]mission_Actors[17]Heading = 145.4433
Objectives[7]mission_Actors[17]String_Name = s_m_m_chemsec_01
Objectives[7]mission_Actors[17]Relationship_Group = Enemy2
Objectives[7]mission_Actors[17]AddBlip = True
Objectives[7]mission_Actors[17]ShowCone = False
Objectives[7]mission_Actors[17]Invincible = False
Objectives[7]mission_Actors[17]SetHealth = 100
Objectives[7]mission_Actors[17]DieFromHeadShot = True
Objectives[7]mission_Actors[17]CanExitVehicle = True
Objectives[7]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[17]AlwaysFight = True
Objectives[7]mission_Actors[17]Seeing_Range = 30
Objectives[7]mission_Actors[17]Hearing_Range = 30
Objectives[7]mission_Actors[17]CombatMovement = Offensive
Objectives[7]mission_Actors[17]weapon = MG
Objectives[7]mission_Actors[17]Variation = Random
Objectives[7]mission_Actors[17]Task = 0
Objectives[7]mission_Actors[17]Task_Guard_Range = 5
Objectives[7]mission_Actors[17]Task_Stay_In_Range = True
Objectives[7]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[17]Task_Scenario = NONE
Objectives[7]mission_Actors[18]Survive_Number = 0
Objectives[7]mission_Actors[18]Failed_Text = 
Objectives[7]mission_Actors[18]Remove_After = 0
Objectives[7]mission_Actors[18]positionX = 1831.516
Objectives[7]mission_Actors[18]positionY = -1205.801
Objectives[7]mission_Actors[18]positionZ = 93.66805
Objectives[7]mission_Actors[18]Heading = 220.4433
Objectives[7]mission_Actors[18]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[18]Relationship_Group = Enemy2
Objectives[7]mission_Actors[18]AddBlip = True
Objectives[7]mission_Actors[18]ShowCone = False
Objectives[7]mission_Actors[18]Invincible = False
Objectives[7]mission_Actors[18]SetHealth = 100
Objectives[7]mission_Actors[18]DieFromHeadShot = True
Objectives[7]mission_Actors[18]CanExitVehicle = True
Objectives[7]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[18]AlwaysFight = True
Objectives[7]mission_Actors[18]Seeing_Range = 30
Objectives[7]mission_Actors[18]Hearing_Range = 30
Objectives[7]mission_Actors[18]CombatMovement = Offensive
Objectives[7]mission_Actors[18]weapon = BullpupRifleMk2
Objectives[7]mission_Actors[18]Variation = Random
Objectives[7]mission_Actors[18]Task = 0
Objectives[7]mission_Actors[18]Task_Guard_Range = 5
Objectives[7]mission_Actors[18]Task_Stay_In_Range = True
Objectives[7]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[18]Task_Scenario = NONE
Objectives[7]mission_Actors[19]Survive_Number = 0
Objectives[7]mission_Actors[19]Failed_Text = 
Objectives[7]mission_Actors[19]Remove_After = 0
Objectives[7]mission_Actors[19]positionX = 1836.595
Objectives[7]mission_Actors[19]positionY = -1203.143
Objectives[7]mission_Actors[19]positionZ = 93.00909
Objectives[7]mission_Actors[19]Heading = 190.4434
Objectives[7]mission_Actors[19]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[19]Relationship_Group = Enemy2
Objectives[7]mission_Actors[19]AddBlip = True
Objectives[7]mission_Actors[19]ShowCone = False
Objectives[7]mission_Actors[19]Invincible = False
Objectives[7]mission_Actors[19]SetHealth = 100
Objectives[7]mission_Actors[19]DieFromHeadShot = True
Objectives[7]mission_Actors[19]CanExitVehicle = True
Objectives[7]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[19]AlwaysFight = True
Objectives[7]mission_Actors[19]Seeing_Range = 30
Objectives[7]mission_Actors[19]Hearing_Range = 30
Objectives[7]mission_Actors[19]CombatMovement = Offensive
Objectives[7]mission_Actors[19]weapon = BullpupRifleMk2
Objectives[7]mission_Actors[19]Variation = Random
Objectives[7]mission_Actors[19]Task = 0
Objectives[7]mission_Actors[19]Task_Guard_Range = 5
Objectives[7]mission_Actors[19]Task_Stay_In_Range = True
Objectives[7]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[19]Task_Scenario = NONE
Objectives[7]mission_Actors[20]Survive_Number = 0
Objectives[7]mission_Actors[20]Failed_Text = 
Objectives[7]mission_Actors[20]Remove_After = 0
Objectives[7]mission_Actors[20]positionX = 1865.324
Objectives[7]mission_Actors[20]positionY = -1221.776
Objectives[7]mission_Actors[20]positionZ = 110.3797
Objectives[7]mission_Actors[20]Heading = 70.44341
Objectives[7]mission_Actors[20]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[20]Relationship_Group = Enemy2
Objectives[7]mission_Actors[20]AddBlip = True
Objectives[7]mission_Actors[20]ShowCone = False
Objectives[7]mission_Actors[20]Invincible = False
Objectives[7]mission_Actors[20]SetHealth = 100
Objectives[7]mission_Actors[20]DieFromHeadShot = True
Objectives[7]mission_Actors[20]CanExitVehicle = True
Objectives[7]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[20]AlwaysFight = True
Objectives[7]mission_Actors[20]Seeing_Range = 30
Objectives[7]mission_Actors[20]Hearing_Range = 30
Objectives[7]mission_Actors[20]CombatMovement = Stationary
Objectives[7]mission_Actors[20]weapon = RPG
Objectives[7]mission_Actors[20]Variation = Random
Objectives[7]mission_Actors[20]Task = 0
Objectives[7]mission_Actors[20]Task_Guard_Range = 5
Objectives[7]mission_Actors[20]Task_Stay_In_Range = True
Objectives[7]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[20]Task_Scenario = NONE
Objectives[7]mission_Actors[21]Survive_Number = 0
Objectives[7]mission_Actors[21]Failed_Text = 
Objectives[7]mission_Actors[21]Remove_After = 0
Objectives[7]mission_Actors[21]positionX = 1824.193
Objectives[7]mission_Actors[21]positionY = -1250.854
Objectives[7]mission_Actors[21]positionZ = 96.2344
Objectives[7]mission_Actors[21]Heading = 165.4434
Objectives[7]mission_Actors[21]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[21]Relationship_Group = Enemy2
Objectives[7]mission_Actors[21]AddBlip = True
Objectives[7]mission_Actors[21]ShowCone = False
Objectives[7]mission_Actors[21]Invincible = False
Objectives[7]mission_Actors[21]SetHealth = 100
Objectives[7]mission_Actors[21]DieFromHeadShot = True
Objectives[7]mission_Actors[21]CanExitVehicle = True
Objectives[7]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[21]AlwaysFight = True
Objectives[7]mission_Actors[21]Seeing_Range = 30
Objectives[7]mission_Actors[21]Hearing_Range = 30
Objectives[7]mission_Actors[21]CombatMovement = Offensive
Objectives[7]mission_Actors[21]weapon = RPG
Objectives[7]mission_Actors[21]Variation = Random
Objectives[7]mission_Actors[21]Task = 0
Objectives[7]mission_Actors[21]Task_Guard_Range = 5
Objectives[7]mission_Actors[21]Task_Stay_In_Range = True
Objectives[7]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[21]Task_Scenario = NONE
Objectives[7]mission_Actors[22]Survive_Number = 0
Objectives[7]mission_Actors[22]Failed_Text = 
Objectives[7]mission_Actors[22]Remove_After = 0
Objectives[7]mission_Actors[22]positionX = 1826.864
Objectives[7]mission_Actors[22]positionY = -1246.09
Objectives[7]mission_Actors[22]positionZ = 96.1579
Objectives[7]mission_Actors[22]Heading = 210.4433
Objectives[7]mission_Actors[22]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[22]Relationship_Group = Enemy2
Objectives[7]mission_Actors[22]AddBlip = True
Objectives[7]mission_Actors[22]ShowCone = False
Objectives[7]mission_Actors[22]Invincible = False
Objectives[7]mission_Actors[22]SetHealth = 100
Objectives[7]mission_Actors[22]DieFromHeadShot = True
Objectives[7]mission_Actors[22]CanExitVehicle = True
Objectives[7]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[22]AlwaysFight = True
Objectives[7]mission_Actors[22]Seeing_Range = 30
Objectives[7]mission_Actors[22]Hearing_Range = 30
Objectives[7]mission_Actors[22]CombatMovement = Offensive
Objectives[7]mission_Actors[22]weapon = MilitaryRifle
Objectives[7]mission_Actors[22]Variation = Random
Objectives[7]mission_Actors[22]Task = 0
Objectives[7]mission_Actors[22]Task_Guard_Range = 5
Objectives[7]mission_Actors[22]Task_Stay_In_Range = True
Objectives[7]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[22]Task_Scenario = NONE
Objectives[7]mission_Actors[23]Survive_Number = 0
Objectives[7]mission_Actors[23]Failed_Text = 
Objectives[7]mission_Actors[23]Remove_After = 0
Objectives[7]mission_Actors[23]positionX = 1831.332
Objectives[7]mission_Actors[23]positionY = -1242.462
Objectives[7]mission_Actors[23]positionZ = 96.12894
Objectives[7]mission_Actors[23]Heading = 210.4433
Objectives[7]mission_Actors[23]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[23]Relationship_Group = Enemy2
Objectives[7]mission_Actors[23]AddBlip = True
Objectives[7]mission_Actors[23]ShowCone = False
Objectives[7]mission_Actors[23]Invincible = False
Objectives[7]mission_Actors[23]SetHealth = 100
Objectives[7]mission_Actors[23]DieFromHeadShot = True
Objectives[7]mission_Actors[23]CanExitVehicle = True
Objectives[7]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[23]AlwaysFight = True
Objectives[7]mission_Actors[23]Seeing_Range = 30
Objectives[7]mission_Actors[23]Hearing_Range = 30
Objectives[7]mission_Actors[23]CombatMovement = Offensive
Objectives[7]mission_Actors[23]weapon = MilitaryRifle
Objectives[7]mission_Actors[23]Variation = Random
Objectives[7]mission_Actors[23]Task = 0
Objectives[7]mission_Actors[23]Task_Guard_Range = 5
Objectives[7]mission_Actors[23]Task_Stay_In_Range = True
Objectives[7]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[23]Task_Scenario = NONE
Objectives[7]mission_Actors[24]Survive_Number = 0
Objectives[7]mission_Actors[24]Failed_Text = 
Objectives[7]mission_Actors[24]Remove_After = 0
Objectives[7]mission_Actors[24]positionX = 1829.56
Objectives[7]mission_Actors[24]positionY = -1239.09
Objectives[7]mission_Actors[24]positionZ = 95.92714
Objectives[7]mission_Actors[24]Heading = 100.4434
Objectives[7]mission_Actors[24]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[24]Relationship_Group = Enemy2
Objectives[7]mission_Actors[24]AddBlip = True
Objectives[7]mission_Actors[24]ShowCone = False
Objectives[7]mission_Actors[24]Invincible = False
Objectives[7]mission_Actors[24]SetHealth = 100
Objectives[7]mission_Actors[24]DieFromHeadShot = True
Objectives[7]mission_Actors[24]CanExitVehicle = True
Objectives[7]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[24]AlwaysFight = True
Objectives[7]mission_Actors[24]Seeing_Range = 30
Objectives[7]mission_Actors[24]Hearing_Range = 30
Objectives[7]mission_Actors[24]CombatMovement = Offensive
Objectives[7]mission_Actors[24]weapon = MilitaryRifle
Objectives[7]mission_Actors[24]Variation = Random
Objectives[7]mission_Actors[24]Task = 0
Objectives[7]mission_Actors[24]Task_Guard_Range = 5
Objectives[7]mission_Actors[24]Task_Stay_In_Range = True
Objectives[7]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[24]Task_Scenario = NONE
Objectives[7]mission_Actors[25]Survive_Number = 0
Objectives[7]mission_Actors[25]Failed_Text = 
Objectives[7]mission_Actors[25]Remove_After = 0
Objectives[7]mission_Actors[25]positionX = 1832.005
Objectives[7]mission_Actors[25]positionY = -1230.693
Objectives[7]mission_Actors[25]positionZ = 95.43464
Objectives[7]mission_Actors[25]Heading = 20.44337
Objectives[7]mission_Actors[25]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[25]Relationship_Group = Enemy2
Objectives[7]mission_Actors[25]AddBlip = True
Objectives[7]mission_Actors[25]ShowCone = False
Objectives[7]mission_Actors[25]Invincible = False
Objectives[7]mission_Actors[25]SetHealth = 100
Objectives[7]mission_Actors[25]DieFromHeadShot = True
Objectives[7]mission_Actors[25]CanExitVehicle = True
Objectives[7]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[25]AlwaysFight = True
Objectives[7]mission_Actors[25]Seeing_Range = 30
Objectives[7]mission_Actors[25]Hearing_Range = 30
Objectives[7]mission_Actors[25]CombatMovement = Offensive
Objectives[7]mission_Actors[25]weapon = MilitaryRifle
Objectives[7]mission_Actors[25]Variation = Random
Objectives[7]mission_Actors[25]Task = 0
Objectives[7]mission_Actors[25]Task_Guard_Range = 5
Objectives[7]mission_Actors[25]Task_Stay_In_Range = True
Objectives[7]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[25]Task_Scenario = NONE
Objectives[7]mission_Actors[26]Survive_Number = 0
Objectives[7]mission_Actors[26]Failed_Text = 
Objectives[7]mission_Actors[26]Remove_After = 0
Objectives[7]mission_Actors[26]positionX = 1835.728
Objectives[7]mission_Actors[26]positionY = -1233.103
Objectives[7]mission_Actors[26]positionZ = 95.53104
Objectives[7]mission_Actors[26]Heading = 315.4434
Objectives[7]mission_Actors[26]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[26]Relationship_Group = Enemy2
Objectives[7]mission_Actors[26]AddBlip = True
Objectives[7]mission_Actors[26]ShowCone = False
Objectives[7]mission_Actors[26]Invincible = False
Objectives[7]mission_Actors[26]SetHealth = 100
Objectives[7]mission_Actors[26]DieFromHeadShot = True
Objectives[7]mission_Actors[26]CanExitVehicle = True
Objectives[7]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[26]AlwaysFight = True
Objectives[7]mission_Actors[26]Seeing_Range = 30
Objectives[7]mission_Actors[26]Hearing_Range = 30
Objectives[7]mission_Actors[26]CombatMovement = Offensive
Objectives[7]mission_Actors[26]weapon = MilitaryRifle
Objectives[7]mission_Actors[26]Variation = Random
Objectives[7]mission_Actors[26]Task = 0
Objectives[7]mission_Actors[26]Task_Guard_Range = 5
Objectives[7]mission_Actors[26]Task_Stay_In_Range = True
Objectives[7]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[26]Task_Scenario = NONE
Objectives[7]mission_Actors[27]Survive_Number = 0
Objectives[7]mission_Actors[27]Failed_Text = 
Objectives[7]mission_Actors[27]Remove_After = 0
Objectives[7]mission_Actors[27]positionX = 1822.082
Objectives[7]mission_Actors[27]positionY = -1254.469
Objectives[7]mission_Actors[27]positionZ = 96.19255
Objectives[7]mission_Actors[27]Heading = 179.998
Objectives[7]mission_Actors[27]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[27]Relationship_Group = Enemy2
Objectives[7]mission_Actors[27]AddBlip = True
Objectives[7]mission_Actors[27]ShowCone = False
Objectives[7]mission_Actors[27]Invincible = False
Objectives[7]mission_Actors[27]SetHealth = 300
Objectives[7]mission_Actors[27]DieFromHeadShot = False
Objectives[7]mission_Actors[27]CanExitVehicle = True
Objectives[7]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[27]AlwaysFight = True
Objectives[7]mission_Actors[27]Seeing_Range = 30
Objectives[7]mission_Actors[27]Hearing_Range = 30
Objectives[7]mission_Actors[27]CombatMovement = Offensive
Objectives[7]mission_Actors[27]weapon = Unarmed
Objectives[7]mission_Actors[27]Variation = Custom
Objectives[7]mission_Actors[27]Task = 0
Objectives[7]mission_Actors[27]Task_Guard_Range = 5
Objectives[7]mission_Actors[27]Task_Stay_In_Range = True
Objectives[7]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[27]Task_Scenario = NONE
Objectives[7]mission_Actors[27]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[27]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[27]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[27]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[27]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[27]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[27]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[27]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[27]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[27]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[27]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[27]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[27]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[27]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[27]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[27]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[27]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[27]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[27]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[27]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[27]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[28]Survive_Number = 0
Objectives[7]mission_Actors[28]Failed_Text = 
Objectives[7]mission_Actors[28]Remove_After = 0
Objectives[7]mission_Actors[28]positionX = 1834.905
Objectives[7]mission_Actors[28]positionY = -1242.614
Objectives[7]mission_Actors[28]positionZ = 96.06469
Objectives[7]mission_Actors[28]Heading = 114.998
Objectives[7]mission_Actors[28]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[28]Relationship_Group = Enemy2
Objectives[7]mission_Actors[28]AddBlip = True
Objectives[7]mission_Actors[28]ShowCone = False
Objectives[7]mission_Actors[28]Invincible = False
Objectives[7]mission_Actors[28]SetHealth = 300
Objectives[7]mission_Actors[28]DieFromHeadShot = False
Objectives[7]mission_Actors[28]CanExitVehicle = True
Objectives[7]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[28]AlwaysFight = True
Objectives[7]mission_Actors[28]Seeing_Range = 30
Objectives[7]mission_Actors[28]Hearing_Range = 30
Objectives[7]mission_Actors[28]CombatMovement = Offensive
Objectives[7]mission_Actors[28]weapon = Unarmed
Objectives[7]mission_Actors[28]Variation = Custom
Objectives[7]mission_Actors[28]Task = 0
Objectives[7]mission_Actors[28]Task_Guard_Range = 5
Objectives[7]mission_Actors[28]Task_Stay_In_Range = True
Objectives[7]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[28]Task_Scenario = NONE
Objectives[7]mission_Actors[28]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[28]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[28]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[28]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[28]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[28]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[28]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[28]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[28]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[28]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[28]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[28]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[28]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[28]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[28]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[28]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[28]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[28]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[28]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[28]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[28]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[29]Survive_Number = 0
Objectives[7]mission_Actors[29]Failed_Text = 
Objectives[7]mission_Actors[29]Remove_After = 0
Objectives[7]mission_Actors[29]positionX = 1840.473
Objectives[7]mission_Actors[29]positionY = -1218.427
Objectives[7]mission_Actors[29]positionZ = 94.5219
Objectives[7]mission_Actors[29]Heading = 154.998
Objectives[7]mission_Actors[29]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[29]Relationship_Group = Enemy2
Objectives[7]mission_Actors[29]AddBlip = True
Objectives[7]mission_Actors[29]ShowCone = False
Objectives[7]mission_Actors[29]Invincible = False
Objectives[7]mission_Actors[29]SetHealth = 300
Objectives[7]mission_Actors[29]DieFromHeadShot = False
Objectives[7]mission_Actors[29]CanExitVehicle = True
Objectives[7]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[29]AlwaysFight = True
Objectives[7]mission_Actors[29]Seeing_Range = 30
Objectives[7]mission_Actors[29]Hearing_Range = 30
Objectives[7]mission_Actors[29]CombatMovement = Offensive
Objectives[7]mission_Actors[29]weapon = Unarmed
Objectives[7]mission_Actors[29]Variation = Custom
Objectives[7]mission_Actors[29]Task = 0
Objectives[7]mission_Actors[29]Task_Guard_Range = 5
Objectives[7]mission_Actors[29]Task_Stay_In_Range = True
Objectives[7]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[29]Task_Scenario = NONE
Objectives[7]mission_Actors[29]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[29]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[29]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[29]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[29]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[29]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[29]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[29]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[29]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[29]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[29]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[29]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[29]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[29]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[29]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[29]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[29]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[29]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[29]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[29]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[29]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[30]Survive_Number = 0
Objectives[7]mission_Actors[30]Failed_Text = 
Objectives[7]mission_Actors[30]Remove_After = 0
Objectives[7]mission_Actors[30]positionX = 1844.187
Objectives[7]mission_Actors[30]positionY = -1217.196
Objectives[7]mission_Actors[30]positionZ = 94.15467
Objectives[7]mission_Actors[30]Heading = 154.998
Objectives[7]mission_Actors[30]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[30]Relationship_Group = Enemy2
Objectives[7]mission_Actors[30]AddBlip = True
Objectives[7]mission_Actors[30]ShowCone = False
Objectives[7]mission_Actors[30]Invincible = False
Objectives[7]mission_Actors[30]SetHealth = 300
Objectives[7]mission_Actors[30]DieFromHeadShot = False
Objectives[7]mission_Actors[30]CanExitVehicle = True
Objectives[7]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[30]AlwaysFight = True
Objectives[7]mission_Actors[30]Seeing_Range = 30
Objectives[7]mission_Actors[30]Hearing_Range = 30
Objectives[7]mission_Actors[30]CombatMovement = Offensive
Objectives[7]mission_Actors[30]weapon = Unarmed
Objectives[7]mission_Actors[30]Variation = Custom
Objectives[7]mission_Actors[30]Task = 0
Objectives[7]mission_Actors[30]Task_Guard_Range = 5
Objectives[7]mission_Actors[30]Task_Stay_In_Range = True
Objectives[7]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[30]Task_Scenario = NONE
Objectives[7]mission_Actors[30]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[30]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[30]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[30]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[30]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[30]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[30]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[30]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[30]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[30]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[30]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[30]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[30]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[30]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[30]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[30]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[30]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[30]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[30]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[30]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[30]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Go to the Merryweather Officer.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 1822.755
Objectives[8]positionY = -1254.491
Objectives[8]positionZ = 95.20898
Objectives[8]Heading = 2405.443
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 100
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = 1820.329
Objectives[9]positionY = -1259.941
Objectives[9]positionZ = 95.09008
Objectives[9]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[9]Random_Actors_Vehicle_Model_Name = barrage
Objectives[9]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[9]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 4
Objectives[9]Random_Actors_Max_ReSpawn = 8
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = 1823.124
Objectives[10]positionY = -1257.609
Objectives[10]positionZ = 95.21561
Objectives[10]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[10]Random_Actors_Vehicle_Model_Name = apc
Objectives[10]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[10]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 1
Objectives[10]Random_Actors_Max_ReSpawn = 2
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Obliterate the Officer and his entire Squad!
Objectives[11]Text2 = 
Objectives[11]Type = Kill_Actors
Objectives[11]positionX = 1819.999
Objectives[11]positionY = -1256.57
Objectives[11]positionZ = 95.07231
Objectives[11]KillAll1 = False
Objectives[11]KillAll2 = True
Objectives[11]Kill_Actors_Add_Blips = True
Objectives[11]Kill_Actors_Add_Markers = False
Objectives[11]DropPickups = False
Objectives[11]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Leave the area.
Objectives[12]Type = Leave_Area
Objectives[12]positionX = 1825.053
Objectives[12]positionY = -1250.892
Objectives[12]positionZ = 95.23711
Objectives[12]Leave_Area_Distance = 400
Objectives[12]Leave_Area_Use_Objective_Position = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

